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Messages - Michael Concannon /OVA5155

Pages: 1 ... 4 5 [6]
76
GALLERY / Re: Checking Out the New Prop Europe Routes
« on: December 19, 2015, 02:33:11 PM »
Looking good, dude  -just keep an eye on those CHT's!

77
GALLERY / Re: Charter Flight
« on: November 08, 2015, 08:12:18 PM »
Ahhh - the memories!

Virginia Beach suburbs, the aircraft carrier piers at the main Naval Station, Oceana NAS, Little Creek Amphibious Base across the river, Newport News Shipbuilding and Drydock Company, Norfolk Naval Shipyard, endless numbers of Navy and commercial ships heading out to sea via the Hampton Roads channel. Norfolk Naval Station, still the largest naval base in the world.

Check out the Hampton Roads bridge / tunnel, 17 miles connecting to the eastern shore of the DEL-MAR-VA peninsula, allowing shipping to come south from Baltimore to the open ocean in a timely fashion.

Also an incredible coal shipping point, serviced in past times by the Norfolk and Western, Western Maryland, Chesapeake and Ohio, Southern and others.

Nice choice, Marty

78
GALLERY / PMDG 747-400 Repaint
« on: September 24, 2015, 06:41:39 PM »
I have the PMDG 747-400 for FSX, but there is no add on texture for the FSX version, but one freeware repaint is available for FS2004. Unfortunately the FSX version uses dds textures, the FS2004 uses bmp files.

Luckily, the physical models are the same, so I used the freeware DXTBmp program to convert the bmp files to dds files; the bmp files  all had to be flipped vertically before converting. This seems to be common in such conversions, even though the physical models may be the same.

Although I like to fly with steam gauges and old fashioned nav, I do like learning about modern automated performance and navigation through an FMC. The PMDG model is incredibly well done both in physical appearance and systems operation.

If anyone wants my texture folder let me know and I can get it to you.

It also hand-flies extremely well, including flap retraction  / extension, speed changes, and full manual approach to landing!

79
THE LOUNGE / Re: Decent rate
« on: September 19, 2015, 07:57:45 PM »
depends on ground speed on approach; for a prop like a Connie  or DC-4, approach speed 105 - 115 KIAS no wind, try bracketing about 500 fpm.

typical jet with approach speed around 140 KIAS no wind, try bracketing 800 fpm. In any case, try to be smooth with VSI in tracking the glide slope  - stay trimmed , try to vary VSI no more than plus or minus 200 fpm from target descent rate and you will soon see what a good rate of descent for your approach speed will be. Also try to be smooth with power changes, they can really cause problems with trim and speed changes in some airplanes.

80
GALLERY / Re: Intimidation
« on: September 04, 2015, 09:48:31 PM »
Sniffing a females heels is no longer PC, Marty!

81
GALLERY / Re: Work horse of the 90's
« on: August 09, 2015, 07:45:11 PM »
I would have to agree, Marty - especially remembering the first ones I saw in the 60's were the little "bowling shoe" DC9-10s. Cute little buggers, though -

82
GALLERY / Re: Stormy Night to Fly
« on: June 22, 2015, 02:29:35 AM »
"...... and don't call me Shirley!"

83
GALLERY / Re: Spend some time with a 'dirty bird'
« on: May 29, 2015, 06:35:44 AM »
Great shot, Marty; I recall how Eastern's "Hockey Puck"  727s used on their DC - NY - Boston Shuttle looked just as worn out.

84
GALLERY / Spring Challenge Tour - 707 at its best:
« on: April 04, 2015, 01:23:47 PM »
KLAX to Cancun - FL370 / 460 KTAS

1. Flight Engineer aligning fuel "engine to engine": after transferring tips and equalizing quantities in main and aux tanks

2. Let it ALL hang out - on final 50 deg flaps / 205K GW / 140 Vapp

3. Rollout / reversers / spoilers / brakes

Which way to the beach??

Captain Sim 707-320B; still the best piece of pay ware on the planet! (in my opinion)

85
GALLERY / Re: Busy Night @ KSTL
« on: February 21, 2015, 07:00:29 AM »
Tell that UPS freighter to go over to the trash corner --!!

86
THE LOUNGE / Captain Sim L-1011 Freighter - Plagarism Part III
« on: July 13, 2014, 07:11:44 PM »
I just got the freighter add-on (cheap, but need the base pack).

I smashed together what I could so far to make a TWA texture. More work to do on Cargo text, etc, but being a total amateur it may take some time.

Again, nice eye candy on the ground.

87
As with my uploaded Aircraft Container file, here is one specifically aimed at the panel folder that is within an aircraft container folder.

Once again, it an invaluable reference for both the new and inexperienced FS enthusiast.

As with the aircraft container folder document, it will help people download, install and or modify panel.cfg files.

Keep it handy, and use it as a learning tool by looking hard at the contents of any panel folder, following the details and logic explained in this primer.

I hope that both these files are a big help for everyone.

88
THE LOUNGE / FS2004 Aircraft Container Folder: Good Learning Reference
« on: October 05, 2011, 12:29:40 PM »
This document gives a TREMENDOUS amount of detailed information about an  aircraft folder  (the folder that contains everything for an INDIVIDUAL airplane within the FS9/aircraft folder) - what a model / texture / panel / sound folder does, the air and aircraft.cfg files.

This should be enlightening for all, especially for less experienced FS enthusiasts. It should help many people in adding in freeware aircraft, panels, sounds or textures. Study it as you have time and compare it to the aircraft folders and files you have in your aircraft directory. It has been a big help to me over many years.

This information also applies to FSX, with a few minor exceptions.

Have fun --

89
HANGAR/DOWNLOADS / CONVAIR CV-240 upgrade for FSX
« on: September 23, 2011, 06:03:01 PM »
Others may have found that our hangar's FS9 version of the CalClassics 240 has the typical problem when used with FSX - props and or glass areas are barely transparent or all black when viewed from outside.

I stumbled across an upgraded FS2004 / FSX version, a reworked version of Pepper/Gibson's original CV-240.
There is also an OZARK texture package for this basepack. This combination works GREAT in FSX!

Both freeware files are on the flightsim site (http://www.flightsim.com). search for the files " cv240vbfca18_basepack_010.zip" and "oz240.zip".

The Hangar's OZARK texture WILL NOT WORK with the basepack - you must use the texture file referenced above

Smush them together and you have a great OZARK CV-240 for FSX.

PS - If you don't have it, get the CV-240/340 panel from the CalClassics website at http://www.calclassic.com/convair.htm; it should work in FSX.

Hope this is of some use to someone -


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